Global challenges require rapid methods for long-term thinking. We developed Future Ripples, a workshop for innovation teams to map out the consequences of their work. Our method transforms the foresight process of scanning, framing and futuring into the metaphor of scanning the shore, choosing a pebble and creating ripples. Next to its practical use, our method activates anticipatory capacities through sophisticated futuring.

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Will we in the future wear Memes? Nordic students already do. Despite two decades of HCI research on social wearables, we are yet to see widespread adoption. In our generative design research, we investigate the utilisation of social wearables in the students’ practice of wearing and adorning boiler suits. We found a variety of social interactions, including spamming and digital memes, as a concept for designers.

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Hooze

in Research

In a week-long workshop we – Patrycja Zdziarska, Walther Jensen and me – designed Hooze: A Kinetic Fashion Accessory for Touch and Play. We presented our work on Tangible, Embedded, and Embodied Interaction 2019.

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In a year long study we observed an agile software development team, to understand, how it establishes security practices following a security consultancy. This included in-situ observation at a security workshop and interviews with developers and management. In our long paper for CSCW 2017 we reveal that the consultancy helped understanding, but was not sufficient to change organizational routines.

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Dorsal Haptic Display is an automotive interface questioning how we perceive a car’s surroundings. Motors in a car seats backrest stimulate the driver’s back with a projection of rear obstacles. We conducted a first user study to prove basic functionality and presented our results at AutomotiveUI 2015 in Nottingham, UK, in September.

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Interactive Storefront is a media installation to engage with a shop window during closing hours. Together with Thomas Grah I developed an intuitive and engaging multiuser experience based on projection mapping and the Kinect controller. The project was developed in 2011 as our Bachelor project during a internship at adidas.

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Author's picture

Felix A. Epp

Felix A. Epp is a doctoral researcher at Aalto University in Human-Computer Interaction and Interaction Design under Prof. Elisa D. Mekler and Antti Salovaara. He investigates how wearable technology can shape our face-to-face social interactions in his thesis work. Further, he develops methods to integrate futures thinking into the technology innovation practice.


M.A. Media Direction


Helsinki, Finland