Will we in the future wear Memes? Nordic students already do. Despite two decades of HCI research on social wearables, we are yet to see widespread adoption. In our generative design research, we investigate the utilisation of social wearables in the students’ practice of wearing and adorning boiler suits. We found a variety of social interactions, including spamming and digital memes, as a concept for designers.

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Hooze

in Research

In a week-long workshop we – Patrycja Zdziarska, Walther Jensen and me – designed Hooze: A Kinetic Fashion Accessory for Touch and Play. We presented our work on Tangible, Embedded, and Embodied Interaction 2019.

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Interactive Storefront is a media installation to engage with a shop window during closing hours. Together with Thomas Grah I developed an intuitive and engaging multiuser experience based on projection mapping and the Kinect controller. The project was developed in 2011 as our Bachelor project during a internship at adidas.

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Author's picture

Felix A. Epp

Felix A. Epp is a doctoral researcher at Aalto University in Human-Computer Interaction and Interaction Design under Prof. Elisa D. Mekler and Antti Salovaara. He investigates how wearable technology can shape our face-to-face social interactions in his thesis work. Further, he develops methods to integrate futures thinking into the technology innovation practice.


M.A. Media Direction


Helsinki, Finland